Handling errors
In the Apps SDK, all methods have the potential to throw an error if something goes wrong, such as a request timing out or the user being disconnected from the internet.
While developing an app, it's important to:
- Be mindful of errors that may occur.
- Handle errors as gracefully as possible.
How to handle errors
-
Import
CanvaError
from the@canva/error
package:import { CanvaError } from "@canva/error";ts -
When calling a method from the Apps SDK, wrap it in a try/catch block:
import { addElementAtPoint } from "@canva/design";import { CanvaError } from "@canva/error";try {await addElementAtPoint({type: "embed",url: "https://www.youtube.com/watch?v=dQw4w9WgXcQ",});} catch (error) {console.log(error);}ts -
In the
catch
block, check if the error is an instance of aCanvaError
:if (error instanceof CanvaError) {console.log("CanvaError:", error.code);}tsThe
CanvaError
object contains two properties:code
- A string that identifies the reason for the error.message
- Additional information about the error.
-
Use the
code
property to handle the possible error cases:if (error instanceof CanvaError) {switch (error.code) {case "permission_denied":console.log("You don't have the required permissions.");break;case "user_offline":console.log("You're offline.");break;case "timeout":console.log("The request timed out.");break;}}ts
Using the Promise syntax
The try/catch syntax is the modern way to catch errors, and it's the approach that's used throughout the documentation, but it's not a strict requirement. You can also use the Promise syntax:
import { addElementAtPoint } from "@canva/design";import { CanvaError } from "@canva/error";addElementAtPoint({type: "embed",url: "https://www.youtube.com/watch?v=dQw4w9WgXcQ",}).catch((error) => {if (error instanceof CanvaError) {console.log("CanvaError:", error.code);}console.log(error);});
Handling other errors
Be mindful of the fact that other errors may occur throughout the lifecycle of an app, such as errors from native browser APIs or third-party libraries — that is, handling errors from the Apps SDK doesn't mean that all possible errors are handled.
List of error codes
When a method in the Apps SDK throws an error, there's a limited range of possible error codes. This section lists all of the possible error codes that may appear in a CanvaError
object.
bad_external_service_response
A response from an external service is invalid or malformed.
Example: When redirecting back to Canva at the end of an authentication flow, the URL is malformed.
bad_request
The app has made a request that’s invalid or malformed.
Example: The app calls a function without a required parameter.
failed_precondition
The app hasn’t met a precondition.
Example: The app calls addOrUpdateElement
without first calling registerRenderAppElement
.
internal_error
There’s an error in the App SDK’s internal implementation.
Example: There's an underlying issue in Canva's backend.
not_allowed
The app is not allowed to perform the specified operation.
Example: The app tries to call the navigator.clipboard.write
method, which has been disabled due to it not being cross-browser compatible.
not_found
The app can’t retrieve the specified resource.
Example: The app tries to operate on an asset reference that doesn't exist.
quota_exceeded
The app or user has exceeded their allocated quota for a resource or service.
Example: The app can't upload a file because the user is out of storage space.
permission_denied
The app doesn’t have sufficient permissions.
Example: The app tries to create an element without having sufficient permissions.
rate_limited
The app has made too many requests within a certain time period. The reference page for each API method includes a description of any rate limits. For example, the rate limit for requestExport
.
Example: The app tries to create too many elements in a short period of time.
timeout
The operation exceeded the maximum allowed time to complete.
unsupported_surface
An API is called from an incompatible surface. A surface may be incompatible with an API for technical reasons or to avoid a confusing user experience.
Example: An app tries to open a font picker from an image overlay.
user_offline
The user is offline.
Example: The user tries to authenticate without being connected to the internet.